Prerequisites
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Back up your COALESCED file and your save files before proceeding
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Download Gibbed’s Mass Effect 2 Save Editor from here
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Download Ruby from here
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Download Notepad++ from here
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Download the required TexMod file from here. This file contains CoalescedrealCRC.rb, bbwi.tpf, and CerberusShepard.tpf which are required later in the tutorial
Getting the skin tone
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Launch Gibbed.MassEffect2.SaveEdit.exe
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In order to open your save file, click on the folder icon on the upper left, another window will show up asking you to choose the folder in which your saved game is, select the folder, then you will be able to see the save files, select the one you want to edit
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To get the skin tone click on Raw tab, then from 2.squad select player, then appearance, after that morph head, and vector parameters
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You will now be able to see the skin tone field in the second line. Click on it, then enter the following values:
A 1 B 0.2759729 G 0.5592241 R 0.9999999
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Click OK. now you’ll need to save the adjustment you’ve made on the save file. To do that, click on the floppy disk icon on the upper left corner, and overwrite the exact save file you just edited then exit the save editor
(The tutorial ends here for Mass Effect 3, as Miranda’s outfit doesn’t work properly on ME3)
Getting the outfit (ME2 only)
First of all, you’ll need to edit your Coalesced.ini in order to have Miranda’s outfit for your female Shepard, to do so:
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Launch Notepad++
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Open your Coalesced.ini file which is located in the "BioGame" folder where you installed your game.
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Add the following codes to the respective subsection:
To [SFXGame.SFXPawn_Player]
HelmetAppearances=(Id=#,Type=CustomizableType_Helmet,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)ShoulderAppearances=(Id=#,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1) ArmAppearances=(Id=#,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1) LegAppearances=(Id=#,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1) CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1) TorsoAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh= Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female ="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
To [SFXGameModeDefault]
Bindings=( Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
Finally, add the following to [SFXGameModeBase]
& [SFXGameModeDefault]
Bindings=( Name="NumPadFive", Command="Onlyloadlevel BioH_vixen_00 | Onlyloadlevel BioD_EndGm1_110ROMMirranda")
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Save your Coalesced.ini and exit Notepad++.
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You’ll be able to "wear" the outfit by pressing NumPadOne at first then NumPadFive. Make sure to move all the sliders to the right then to the left in order to get the full appearance. You can change the binding key to your liking from the codes above
Your Coalesced.ini is not yet ready to be used in the game yet, you’ll need to run a fixer "Ruby-based".
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Extract CoalescedrealCRC.rb to the same directory where your Coalesced.ini is located, and run it. It won’t take long until another Coalesced.ini shows up with the name Fix_Coalesced.ini.
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Delete the old Coalesced.ini and rename Fix_Coalesced.ini to Coalesced.ini
Now that you have the outfit, we’ll move on to the next step.
Remove neck clipping (ME2 only)
Now that you have the outfit and the skin tone, it’s time to remove the neck clipping that occurs when you apply Miranda’s outfit on FemShep.
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Open TexMod
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Click on the folder icon and select Masseffect2.exe located in the Binaries folder from the install directory
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Click on it and select the mod CerberusShepard.tpf. This mod will only give you the black outfit. To get the white outfit without visible neck clipping, you’ll have to do an extra step.
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For white outfit: load bbwi.tpf first then CerberusShepard.tpf. Make sure that the mod bbwi is above CerberusShepard. The mod BBWI also changes the texture of Normandy’s floor and adds texture to Shepard’s bed.
You will have to use TexMod every time you want to play Mass Effect 2 because the effect of the TexMod is not permanent.